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概要編集

2016/11/28に発表された大規模アップデート。従来の難易度の他に制限なしの探索と巨大基地のビルディングを無限に楽しめる『Creative』、さらに難易度の高いゲームプレイを体験できる『Survival』が追加された。

アップデート内容編集

基地建設編集

Claim your home planet by finding an uninhabited base and creating your own, fully bespoke outpost. Construct your homestead for shelter, using modular structures and decorations, replicated from resources gathered while exploring Recruit alien lifeforms to help research new technology. Farming, engineer, weapons and science specialists are hirable from Space Stations Use Terminus Teleporters in Space Stations to teleport to and from your base at will Expand your base with storage containers to stockpile precious resources and rare products Find an even more beautiful location and you can simply dismantle your previous homestead to refund all of the spent resource

無人基地を見つけ、あなた自身で基地を創造し、あなたの故郷の惑星を主張しよう。収集された資源を元にモジュラー構造と装飾を組み合わせたあなたの基地を建設できるようになりました。新しい技術の研究に役立つ生命体を雇用できるます。農場、技術者、兵器、科学のスペシャリストである生命体は宇宙ステーションで雇用できます。また、宇宙ステーションのテレポータを使用してあなたの基地のテレポータとの間を自由に移動することもできます。基地では貴重な資源と貴重な製品を貯蔵するために貯蔵施設を建設することでアイテムを基地に預けストレテージを広げることができます。もしさらに美しい場所を見つけたとしても、以前の基地を解体して、使用済みの資源をすべて戻すことができます。

農業編集

Cultivate biome dependent crops outdoors, or inside your base or Freighter using Hydroponic Labs

Hydroponic Labsを使用して屋外で、またはベースまたは貨物船内でバイオーム依存の作物を栽培する

Plants grow over time and offer a steady supply of resources to be harvested

植物は時間とともに成長し、収穫される資源の安定した供給を提供する

Hire a farming specialist to research and grow ten new plant types, and discover new resource elements

農業の専門家を雇い、10の新しい植物の種類を研究し、成長させ、新しい資源要素を発見する

MAKING CAMP編集

Players can now build essential equipment in the field on-planet

Place save points anywhere in the world, crucial for Survival mode

Automated Harvesters gather resources from mineral deposits in your absence

Waypoints can be placed and colour-coded to allow explorers to return to discoveries

Communications Terminals allow explorers to leave sub-space messages for others to find

Discover nearby mineral deposits, uninhabited bases or suit upgrades with the use of a Signal Scanner

貨物船編集

  • Purchase huge interstellar Freighters at great expense, and then summon them from anywhere in the galaxy

Resources can be teleported to your Freighter while on-planet, ideal for stockpiling goods for trading

  • Customise the inside of your Freighter within the Base Building section

Create extended cargo holds to expand your vessel’s capacity, and grow crops of rare resources on board

  • Transport your Freighter and its cargo to different, more economically favourable systems to maximise your earnings

Use the new recruitment system to crew your Freighter with Engineer, Farmer, Weapons and Science specialists to help research new technologies

新しい資源とテクノロジー編集

Discover new biome and star specific resource types as you explore the universe Craft the new Advanced Mining Laser and Hazmat gauntlets through base building and use them to gather rare resources

インターフェース編集

The user interface has been improved to accommodate the stress of Survival Mode where a small inconvenience can be the difference between life and death.

  • The intelligent Quick Access Menu streamlines Inventory access.
  • Products can be stacked up to five times per inventory slot, resulting in increased starship, base container and freighter storage capacity
  • New arrow indicators have been added to emphasise shield and life support changes more clearly, to aid decision making
  • Scanned Primary resource elements have been given specific symbols to allow for easier differentiation
  • View your current objective at any time quickly by pressing left on the D-Pad, or H on your keyboard
  • The UI has been visually improved by removing colour tint and other artifacts
  • Early warning indicators have been added to starship cockpits to notify explorers of inbound Pirate activity
  • Red cockpit warnings indicate more clearly when Pulse Drive is unavailable

TAA & MOTION BLUR編集

  • Motion blur has been added to accentuate the feeling of speed, particularly when in-flight. This can be switched on or off via the Options menu
  • Temporal Anti Aliasing (TAA) removes jagged edges effectively and has been added as an option to improve visuals clarity
  • Texture streaming can be enabled, allowing minimum spec PCs to run the game more smoothly (accessible from settings xml)

Terrain generation and colourisation algorithms have been revised to produce more aesthetically interesting planets

パッチノート編集

General Gameplay
Fixed technology becoming instantly fully charged when repaired
Fixed ship appearing on incorrect pad in space station after loading
Added interactable objects that required certain tech to collect
Added shootable objects that require certain tech to mine
Rebalanced resource availability and technology charge requirements
Fixed initial game flow - where travelling to space too quickly after visiting the monolith could :prevent the first atlas station notification appearing
Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
Prevented laser and melee attacks while in space from attempting to edit terrain
Improved calculation of resources received when mining terrain
Renamed Signal Scanners to Signal Boosters
Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
Removed signal booster from being distributed on terrain, as player can now build them
Improved accuracy of environment detection, fixing cases where it rained inside caves
Fixed galactic waypoints not loading correctly across saves
Removed atlas pass v1 requirement from doors in stations
Suit upgrade pods are no longer spawned in stations
Suit upgrade pods can now only be used once
Fixed collision in anomaly that was causing issues when exiting larger ships
Increased the number of different NPC character models generated per system
Fixed the game always remaining in day time for players who began their save prior to patch 1.03
Fixed a potential crash in foliage instance renderer
Localisation
Fixed stats page in asian languages
Fixed multiple issues with asian language formatting
Multiple improvements and fixes to localisation text in all languages
ユーザーインターフェース
Added new icons for specific types of primary resources
Fixed health bars not appearing on some targets
Added hazard and life support drain indicators
Fixed mission messages not appearing in a timely fashion
Beacons now notify the player that they will save the game
Fixed crash when creature IK animations were updated under certain conditions on the discovery screen

Improved navigation in discovery UI

Massive speed improvements to browsing huge discovery lists
Increased size of discovery storage
Added option to load "Earliest" previous save in Options menu
Fixed weapon naming
Added icon to remind players of the reload button when weapon is empty
Multiple fixes for viewing discoveries
Playstation 4
Added photo mode
Large optimisations to the engine to accommodate base building
PC
Added support for up to 8 mouse buttons
Fixed better order position history for mouse smoothing
Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
Player is now notified when shaders are being loaded
Fixed occasional crash on exit
Fixed performance of trail renderer for some AMD cards
Large optimisations to the engine to accommodate base building
生成
Added biome specific plants
Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
Improved distribution of plant life across all terrain types
Introduced visual differentiation of red, green and blue star systems
Introduced new mineable terrain resources found only in red, green and blue star systems
Reduced average building frequency
Introduced planets with elevated building density
Introduced planets with no buildings or sentient life
Increased the proportion of lush and tropical planets
Decreased the proportion of lifeless planets
Fixed bug where multiple ships could appear, overlapping, at the player's start scene
Prevented certain building types being incorrectly placed underwater
Prevented multiple buildings occasionally being placed in overlapping positions
Prevented buildings occasionally being placed intersecting with the terrain
Improved and altered per-planet terrain resource generation, improving gameplay and visuals
クリーチャー
Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
Fixed slow memory leak in creature role allocation
Improved creature animation speeds
Fixed issues where some creatures turns had the incorrect frame count
Fixed occasional crash when interacting with creatures
Atmospherics
Increased proportion of vibrant blue skies
Corrected cloud levels for clear skies
Improved average cloud level settings
Fixed cloud rendering while flying in your ship
Improved atmosphere depth when transitioning to space
Increased fidelity of atmosphere rendering on nearest planet
Improved atmospheric fog as you fly to a planet
Improved fog method for planets seen on the horizon
Terrain
Improved terrain generation algorithms
Improved and extended blend areas between different terrain noise types
Terrains now generate more open spaces
Smaller features now appear at nearer lods to improve visuals in the distance
Fixed objects being placed on incorrect terrain material types
Improved resolution of distant planet terrain
Decreased differences between planet as seen from space and actual planet terrain
Fixed seams on planets when seen from space
Improvements to terrain material selection and terrain material blending
Terrain generation priority and cost calculation improvements
Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
Introduced more varied and vibrant colouring to terrain for each biome
Decreased frequency of brown terrain colour selections
Changed texture scales to improve transition between terrain lods
Improved terrain colour combinations to add variety and better match terrain contouring
Improved terrain texture blending method to better retain vibrant colours
Improved settings for hue, saturation and value noise variation on terrain
Fixed a number of issues causing holes to be seen in the planet terrain
Fixed occasional crash when mining terrain
Visuals
Fixed colour of muzzle flashes on player weapons
Added muzzle flashes to ship weapons
Added cockpit lighting for damage and weapon firing
Added debris to freighter explosion effect
Improved freighter cargo explosions
Improved photon cannon hit and space explosion effects
Improved turret explosion effect
Improved grass colour selection
Improved grass colouring method to match underlying terrain colour
Improved grass placement to match gradient of terrain, and rocky terrain slope patches
Improved lighting on grass
Improved alpha cutoffs and blending for grass in the distance
Improved colouring method for on-planet buildings
Fixed "pop" in lighting when flying between planets
Fixed incorrect lighting seen in shadow areas
Improved lighting method when rendering tree leaves
Fixed procedural texturing on objects with multiple overlapping textures
Fixed size of certain texture atlas normal maps
Fixed texture scaling on asteroids
Zinc plant is now more obvious when it has been gathered
Fixed occasional rendering errors due to precision on cockpit during warp
Fixed pulse lines not appearing when pulse driving out from planet atmosphere
Fixed shadowing artefacts on imposters
Space
Improved asteroids to allow much denser fields
Improved explosion effects
Fixed scale of moons on the space map
Added freighter groups to the space map
Changed distribution of resources in asteroids
AI ships will now clear asteroids in their path
Planets are now scannable from space to see their resources
Space Combat
Fixed bounty targets warping out too soon
Improved HUD indicators in space combat
Added damaged ship effect on AI starships
Added formation flying
Improved locking on passive starships
Improved AI combat flight patterns
Added new ship weapon technology
Holding brake whilst turning now activates drift for fast turns
Improved AI ship freighter attacking
Improved freighter targeting code when under attack by enemy ships
Freighters
Fixed pulse drive to prevent travel through freighters
Improved docking code
Added hangar to the lead freighter
Added docking in freighters
Added icon to accessible freighter hangars
Added colouring to cargo drops to identify what is in them
You can now only pick up cargo drops that will fit in your inventory
Added auxiliary freight ships to freighter groups
Added alert lights and alarm audio for when freighters are in combat
Improved turret lights and explosions
Improved muzzle flashes on freighter turrets
Added indicator of cargo contents
Freighter Commanders now give rewards for rescuing them from pirate attack
Fixed collision on freighter cargo containers
Audio
Updated the lush ambience to make the wind sounds less noisy
Ambient background fauna now checks for the presence of creatures
Added rain on foliage
Added rain on ship
Added freighter specific footsteps
When on a dead planet, no music will play
Round table prop now plays an appropriate sound
Added more music to the loading sequence and game start
Added audio to new base building props
Created sounds for new base building props
Added audio to freighter doors and internal freighter ambiences
Added freighter explosions
Added freighter alarm
Added ambient radio comms when approaching a freighter
Fixed missing sounds when in a space station due to the mix settings
Multi-tool upgrades now affect audio
Lots of minor mix changes
Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably

外部リンク編集

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